Opinion: Virtual production is no longer just a production tool
Ivan Reel, director of business development at StradaXR, explores how virtual production is widening access to cinematic storytelling for independent producers and broadcasters
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Ivan Reel, director of business development at StradaXR, explores how virtual production is widening access to cinematic storytelling for independent producers and broadcasters
Ihor Chupryna, stage director and stage designer at WePlay Studios explains why the virtual stage should be treated as central to production
The 2x8 metre curved LED wall was broadcast-ready in just two days
Artificial intelligence is quietly evolving virtual production workflows. But, asks Robert Szczepankiewicz, is this simply an upgrade of existing tools, or the start of...
The virtual environments precisely aligned with the physical studio space using LiDAR scanning and camera calibration
Developed by fivefold studios, the virtual production elements used a 30m-wide by 4m-high ROE Visual BP2V2 LED wall driven by four Brompton 4K Tessera...
The issue focuses on virtual production and how the workflow has now moved from "fantasy to reality"; plus we catch up with IBC's Mike...
The first tranche of 16 mid-to-senior level crew and emerging talent across film, HETV, broadcast and more in Wales received hands‑on training in real‑time...
Multiple projects are supporting broadcasters at different stages of the World Cup production chain, from live programme production to AR graphics, signal management, channel...
ITV Sport's New York studio has been a big hit with viewers. TVBEurope talks to Jim Mann, creative director at Lightwell, about how it...
Hell Raymond-Hayling, production and AI researcher at BBC R&D, previews some of the talking points from next week's AV and Broadcast Summit, including their...
Nominees include projects exploring artificial intelligence, the Dynamic Media Facility, sustainability, software-based production and more
Rob Chandler, founder of global virtual production network Starting Pixel, discusses where virtual production is delivering real value today. He will be among the...
The platform recognises human shapes as foregrounds, allowing presenters to move around while locked into virtual scenes
According to reports, the company is "waiting for the right moment" to make a bid for Epic Games
According to the company, it is "strategically developing the use of artificial intelligence in content, building corresponding solutions along the entire value chain"
The stage layout reduces vehicle repositioning, with approximately 90 per cent of camera angles achievable using a single 180-degree rotation
The in-person event, exploring the next steps in the convergence between AV and broadcast, will take place in London on 24th June
The in-person event will take place in London on 24th June, exploring the next steps in the convergence between AV and broadcast, including technologies...
Bolting onto almost any car, the solution generates repeatable steering and rumbling motion synced to video plates or LED backgrounds
From the rise of microdramas to Drake's global livestream, the latest issue of TVBEurope explores how traditional broadcast technology is employed in non-traditional workflows....
The West London facility served as the film's main production hub as well as providing virtual production for its driving scenes
Journey intends to leverage Dimension's UK base, reach and infrastructure to support its clients globally
As the Olympic Flame arrives in Italy, Jenny Priestley talks to Warner Bros Discovery’s Matteo Pacor about changes in winter sports production, which give...
The studio is the first educational and commercial facility of its kind in the UK to feature both Sony Verona panels for virtual production...
Production company EMAV worked with system integrator VANTeC, which designed, integrated and commissioned the facility's entire system
Blending traditional techniques with digital environments, The Great Ice Cream Hunt marks the first time the channel has used the technology
"Merging Scanline VFX and Eyeline Studios under one brand enables us to pioneer new tools and facilitate creative collaboration." said the company
The initiative marks the first time a multi-camera production with three tracked cameras is being implemented live in virtual production
The studio will be powered by 400 Ruby 2.6 LED panels from Roe Visual and the Megapixel Helios LED processing platform
With NI Screen bringing a number of productions to Belfast, the city has become a major hub with the facility forming one of the...
Bringing the CUBE StudioX solution to The Studio Barn allows users to combine virtual production capabilities with the Bristol studio's facilities and expertise
Starting Pixel's dedicated space at IBC2025 will bring together the most forward-thinking creators, tech leaders, and innovators in content creation. Here founder Rob Chandler...
Florian Gallier, strategic partnerships manager at Mo-Sys, will be discussing how cutting-edge virtual production workflows are empowering content creators and corporate communicators with greater...
The integration enables creatives to concentrate on shot tracking, camera blocking and other adjustments without worrying about lens and camera positioning when planning the...
The September issue focuses on the promise of virtual production for both the big and small screen, explores the visual effects and sound created...
Disguise X1 aims to allow production teams to scale their visual workflows with on-the-go access to its Designer solution
At 12 metres high and with a 50 metre diameter, the 270-degree LED screen covers approximately 1,700 square metres
TVBEurope talks to Jim Mann, creative director at Lightwell, and BBC Sport's design director John Murphy, about the technology powering the broadcaster's virtual studio
The initiative aims to broaden the skillsets of women working in the creative industries across Europe
Key to the transformation is the integration of four Absen LED walls, driven by three Brompton 4K Tessera SX40 LED processors
The first cohort of 16 students will spend nine months exploring both foundational and intermediate virtual production skills, as well as running and filming...