AR
BBC completes second 5G Smart Tourism trial
Uses remote rendering to give smartphone users a 'window in time'
Vinten launches new creative robotic solutions
AR/VR solution is the result of a collaboration between Vinten, dolly manufacturer Tecnopoint, and Vizrt
CNN launches AR app
Magic Leap’s screens framework brings linear 2D video to virtual TV screens
NewsChyronHego tracks player movements using AR stadium technology
Rolled out at two European football matches
The Future Group launches Pixotope software suite for 3D, AR and VR
Pixotope aims make it possible for 3D, VR, AR and data technology to be used in any production
DCMS Committee launches inquiry into AR/VR
Seeks to examine the impact of addictive technologies on people's lives
VR device market drops in 2018, expected to rally in 2019
CCS Insights predicts 14 million AR and VR devices will be sold next year
Broadcast remains the bedrock of live sport viewing
New market survey by analysts CSG looks at sports consumption in the UK and US
Ncam introduces lighting and depth solutions for AR
IBC2018 will see the first European presentation of Ncam Technologies’ portfolio of augmented reality products and solutions. The company will also show its newest...
Jaunt expands XR platform with renewed R&D efforts
Company’s new storytelling technology looks to bring scalable AR production and distribution to brands and publishers
Apple buys augmented reality lens company
Akonia Holographics creates displays for AR glasses
Ooyala outlines key Premier League tech trends
Jason Johns, VP EMEA, on how producers and broadcasters can improve the fan viewing experience this season
Nickelodeon developing first VR/AR series
New show marks channel's first extensive use of virtual cinema technology
State of the Media Industry 2018: Data-driven video is the key
Ooyala's head of content strategy Paula Minardi weighs in on the company's latest industry report
VideosFramestore and Magic Leap announce strategic partnership
Companies say the partnership will "enable more brands and customers to build creative and digital solutions"
Traditional broadcast will remain UK’s main method of watching FIFA World Cup
Quarter of British World Cup viewers ‘switch off once their team is knocked out’
Is it time for augmented and virtual reality to take centre stage?
Lynn McMahon, managing director, media and entertainment, Accenture, looks ahead to one of the hot topics at NAB
VR and AR shipments returning to growth in 2018
New IDC report anticipates the market growing by 48.5 per cent year-on-year in 2018 to 12.4 million units
Apple’s video service to include “surprise technology angle”
Apple SVP Eddy Cue was speaking at SXSW
VideosBBC launches its first-ever AR app
Accompanies the launch of new arts and culture series Civilisations
Arts Council offers support to 20 immersive content creators
CreativeXR is joint initiative between Digital Catapult and Arts Council England
How will disruptive technologies evolve in 2018?
The media and entertainment industry has experienced a seismic shift in recent times and continues to evolve at rapid pace. Daniel Sacchelli, event manager...
AR and VR poised for record growth in 2018
Consumer Technology Association expects 4.9 million AR/VR headsets to be sold in the US this year
Warner Bros, Intel partner on driverless car project
Pair pact to study and develop special entertainment for driverless vehicles
Arts Council backs MR programme
CreativeXR is joint initiative between Digital Catapult and Arts Council England
Discovery, Eurosport to ‘transform’ Winter Games
Eurosport will deliver the "first fully-digital Games"
Digital Catapult opens second Immersive Lab
Brighton-based lab 'gives access to the hottest technologies in VR, AR and MR to support the UK’s burgeoning immersive community'
Parallel realities – a challenge for broadcasters
For broadcasters, VR continues to be a stimulating but serious challenge with regards to storytelling
AR, MR still ‘long way’ from everyday consumer lives
"The race is on" to develop the essential killer application
VR and AR examined from all angles at IBC2017
Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) will come under real-world scrutiny at IBC2017, with opportunities throughout the show to learn...
Biggest barriers to VR are apps and accessories
Report says consumers believe additional software, apps and hardware are biggest barriers to experiencing VR
Consumers believe VR and AR ‘will become mainstream media’
A new report from Ericsson says seven out of ten consumers believe virtual reality (VR) and augmented reality (AR) will become mainstream in media, education,...
US lawmakers form ‘Reality Caucus’
A group of US politicians have formed a group focusing on virtual, augmented, and mixed reality technologies. The cross-party group has already been dubbed the ‘Reality...
BBC experiments with holographic TVs
The BBC has continued to experiment with emerging broadcast technologies after creating a holographic TV device for future audiences. The ‘low-fi and low-cost’ device...
Sky Deutschland employs AR tech for Bundesliga
Sky Deutschland is looking to enhance its live coverage of the German Bundesliga football championship by using real-time camera tracking technology to generate augmented
NewsRT Software makes Champions League debut on BT Sport
RT Software’s real-time 3D graphics solutions was chosen to support BT Sport’s live UEFA Champions League launch coverage last week
NewsMotion control up in ARms
ARcam TV, a compact, cost-effective automated studio system that can accurately repeat camera trajectories, has been developed by motion control specialist AR+. It is
zLense promises a 3D game changer with Studio solution
zLense has announced the release of zLense Studio, a turnkey solution that enables the creation of 3D effects without the need for any additional...
NewszLense declares ‘world first’ in 3D camera technology
zLense's depth-mapping camera solution captures 3D data and scenery in realtime and adds a 3D layer to the footage