League of Legends developer Riot Games is working with Nevion on a new global IP remote production project that aims to produce live events anywhere, anytime from centralised production data centres.
Riot’s new remote broadcast and content production centre (RBC) in Dublin, Ireland is the first of multiple to be built and interconnected to provide a global follow-the-sun production model, with each able to produce several events simultaneously based on time zone requirements.
Nevion is providing the solution to orchestrate media flows between the remote venues and the RBC, across Riot’s wide area network (WAN), known as Riot Direct.
The solution provided is to be built around Nevion’s software-defined media node, Virtuoso and its orchestration and SDN control software, VideoIPath.
The Virtuosos will be deployed in the SMPTE ST 2110 enabled data centres, and in mobile “contribution kits” to be taken to event locations as needed. The media nodes will provide several media functions to transport flows across the network, including SDI/SMPTE ST 2110 adaption, JPEG XS low latency video compression, MADI processing and transport and IPME (IP media edge) functionality for LAN to WAN hand-off, multicast to unicast conversion, and flow protection.
According to Nevion, VideoIPath will function as a single orchestration layer for the WAN media connectivity, enabling Riot to quickly connect contribution kits with centralised production infrastructure in the data centres.
Scott Adametz, senior manager of Infrastructure Engineering at Riot Games said: “We are embarking on an ambitious plan to develop new production and operations workflows that will support our growth from a single-game esports company to a multigame future. Having worked with Nevion for a couple of years already, we knew that Nevion’s products, expertise and experience would enable us to build an IP solution that would allow for more global efficiency for our esports productions.”