The latest update to Zero Density’s broadcast graphics solution Reality introduces a range of new additions and unifies on-air, virtual studio, augmented reality (AR), extended reality (XR) and video wall graphics into a single solution.
Users are empowered to create, modify and deploy templates with familiar design workflows, eliminating the need for coding or visual scripting, said the company. Broadcast graphics can be controlled from a single place, enabling newsroom and automation integration with support for multi-channel playout and custom video wall resolutions.
The release features the Lino workflow, combining Unreal Engine’s Motion Design Mode for template-based graphics design with Reality Hub’s control capabilities. Operators and designers are able to use familiar content creation interfaces via a single web-based interface, streamlining processes and elevating workflow efficiency.
Baris Zavaroglu, CEO at Zero Density, said, “With Reality 5.6, we’re delivering a solution that simplifies operations, speeds up graphics design and unlocks creative freedom for broadcasters everywhere. This is the first platform that enables users to work seamlessly with on-air graphics, AR, video walls and any other type of visual content broadcast productions require.”