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EVS updates slo-mo solution to go faster

The improved processing speed means that productions can use XtraMotion on both highlights and live replays for real-time coverage, said the company

EVS has launched XtraMotion 2.0, an updated version of its super slow-motion service that can now be deployed on-prem, reducing turnaround time to approximately five seconds.

The improved processing speed means that productions can use XtraMotion on both highlights and live replays for real-time coverage, said the company.

It enables users to opt for cloud or edge workflows based on their production requirements, and when used on-prem the system can treat incoming source video as a “growing clip,” meaning that there is no limit to the length of the super slow-motion interpolated segment, added EVS.

The XtraMotion rendering process can be applied on-demand to any production format, including 1080i, 1080p, and UHD-4K with HDR, and any original framerate.

“We are very proud of our team’s hard work in developing an algorithm that produces visual content of unmatched quality”, said Olivier Barnich, head of innovation and architecture at EVS. “The launch of XtraMotion in edge computing mode also presented a valuable opportunity for us to achieve real-time processing. By using the powerful GPUs of our long-term partner Nvidia, we were able to improve our algorithm’s execution speed, leading to an impressive 95 per cent reduction in processing time!”

FOX Sports was the first customer to adopt XtraMotion for its productions and was also the first to test the pre-released 2.0 version during the Super Bowl and Daytona 500 NASCAR earlier this year.