Zero Density is launching its first hardware solution for virtual sets and broadcast graphics, which it says can double the rendering performance of real-time graphics.
RE AMPERE features latest-generation NVIDIA RTX A6000 GPU and AMD Ryzen Threadripper Pro CPU, and is configured to optimise both rendering performance as well as real-time video I/O, keying and compositing, including in multi-camera setups.
According to the company, a single unit has enough processing power to enable photoreal Ultra HD graphics streaming in real-time at 60fps without dropping a frame.
RE AMPERE also includes:
- Deep Learning Super Sampling (DLSS) Support – Access AI-driven processing power and a deep learning neural network to create sharper images. For users of versions 4.26 and up of Zero Density’s Reality software.
- Real-time Ray Tracing for More Photoreal Scenes – Bring better reflections, refractions and more to real-time graphics with second-generation NVIDIA ray-tracing cores.
- Multi-camera Processing – GPU-driven processing and a PCIe Gen4 bus can help deliver multi-camera renders, composites and SDI video, all from a single unit.
- Dedicated Support – Though RE AMPERE will work out of the box, productions might want to do more.
“Real-time graphics can be revolutionary, but they also come with a lot of questions. After years helping clients like Eurosport, The Weather Channel and RTL use immersive virtual graphics to tell their stories, we’ve heard one come up more than most: ‘What hardware can I use?’” said Kuban Altan, co-founder and vice president of R&D at Zero Density. “With RE AMPERE, broadcasters never have to wonder again. Everything they need to create high-performance real-time graphics is now in a simple plug-and-play box.”