4Dviews has announced an upgrade to its HOLOSYS+ system.
Aiming to increase the creative and technical possibilities of volumetric production, HOLOSYS+ will include support for Gaussian Splatting. The feature provides teams with enhanced capabilities for complex visual elements such as hair, fur, reflective and translucent surfaces, remaining compatible with existing capture workflows. A dual-export plpeline allows users to either select traditional mesh and texture workflows or Gaussian Splatting, according to the needs of their production.
With a focus on adapting the technique to support a wide range of use cases from low-bandwidth streaming to high-fidelity offline rendering, 4Dviews is engineering its integration to provide greater stability and fidelity in challenging scenarios, said the company. Backwards compatibility is maintained with all HOLOSYS-captured volumetric assets.
Richard Broadbridge, CEO of 4Dviews, said, “With nearly two decades of expertise in mesh and texture refinement, we’ve continually pushed the boundaries of volumetric video. This next step is about expanding what’s possible for virtual content creators, giving them more control, more flexibility, and fewer technical trade-offs. Gaussian Splatting is not the finish line for us. It’s one more tool we’re perfecting to meet the evolving needs of creators. Whether you need pipeline flexibility or cinematic fidelity, the underlying tech should support the narrative, not constrain it.”
A teaser video of the splatting feature is available below: