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Ncam adds Unreal Engine 5 support for virtual production and broadcast pipelines

Ncam's AR Suite connects real-time tracking data to Unreal Engine, enabling film, TV and broadcast companies to deliver photorealistic virtual productions and AR content

Ncam has added Unreal Engine 5 support for its AR Suite plugin, which it says automates essential processes for teams creating virtual graphics and in-camera VFX.

AR Suite connects real-time tracking data to Unreal Engine, enabling film, TV and broadcast companies to deliver photorealistic virtual productions and AR content.

According to the company, the new update enables users to link Unreal Engine 5 features to their tracking pipeline right away, without extra coding or system integrations, including UE5’s new Nanite geometry system, which enables the creation of massive 3D worlds without any noticeable loss in performance or fidelity.

When combined with tools like Ncam Reality, productions can push the scale of live XR, real-time CG environments and more as they engage viewers and bring new efficiencies to the production process, said Ncam.

Other updates to AR Suite include:

  • Improved Tracking Data and Video Synchronisation: Timecodes no longer have to be embedded in the camera signal, a huge benefit for customers working in the broadcast space where timecodes are less prevalent.
  • Added Ncam SDKLITE Protocol: Ncam Reality’s markerless setup allows for technician-free operation without the need to set up fiducials or markers. With SDKLITE, users can also go wireless with UE5.
  • Added Support for Epic’s Built-in Lens Distortion Framework: Customers now have more freedom over how they utilise Ncam in their projects.

“With AR Suite, artists can start working in UE5 in as little as 30 seconds, providing a fast path to one of the most powerful production tools on the planet,” said Nic Hatch, CEO at Ncam. “By automating time-intensive tasks like setup and compositing, studios can take full advantage of the new features in a way that makes UE5 feel even more accessible to artists working on real-time projects.”