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Mo-Sys creates virtual production system for sport

StarTracker Sports Studio combines a complete virtual production system, based on Epic Games’ Unreal Engine, with a HTML5 sports graphic syste

Mo-Sys and HYPER Studios have joined forces on what they describe as the first virtual production system with data-driven sports graphics.

StarTracker Sports Studio combines a complete virtual production system, based on Epic Games’ Unreal Engine, with a HTML5 sports graphic system. The solution is capable of generating moving camera virtual studios, augmented reality (AR), and extended reality (xR).

It also enables broadcasters to create in-context design of photo-realistic virtual graphics with data-driven sports graphics.

“We have engaged with many sports broadcasters in order to capture the full spectrum of graphics functionality and workflows that they need now and going forwards, in order to cover major events,” said Michael Geissler, CEO of Mo-Sys. “Working with HYPER Studios, we have designed a system that allows a sports broadcaster to create integrated and in-context virtual graphics content, and as a result produce more engaging and differentiated content for their viewers.”