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Alliance for Open Media begins work on compression tools for high-quality 3D graphics

New tools can ensure the best tradeoff in terms of quality and storage when compressing a 3D model, such as a graphical environment, character, or visual asset, said the organisation

The Alliance for Open Media (AOMedia) is calling for proposals to help it identify potential technologies needed to create compression tools that optimise the performance and delivery of high-quality 3D graphics used in filmmaking, animation, AR and VR.

“AOMedia is excited to invite our members and the broader community to participate in the development of new tools for the compression of volumetric visual media. Volumetric visual media powers existing experiences such as mapping, gaming, and design and will help revolutionise the growing VR/AR space,” said AOMedia chair Matt Frost.

“The planned work project will enhance the quality of applications and user experience, from product and service providers to consumers. We encourage everyone—members and non-members alike—to join in contributing their ideas and expertise to this important effort.”

New tools can ensure the best tradeoff in terms of quality and storage when compressing a 3D model, such as a graphical environment, character, or visual asset, said the organisation. For certain applications, this may mean shorter delivery times and reduced network bandwidth.

All AOMedia members are invited to submit proposals, which will be evaluated by the Voluemtric Visual Media Working Group based on objective and subjective metrics described in the document, which includes information such as the project timeline, content testing details and all other submission requirements.

Proposal submitters must declare their interest in submitting by June 13th, 2023, and submit their results by October 31, 2023. Winning proposals will be announced in November 2023, and the selected proposals will be considered as the starting point for the development of a new mesh coding AOMedia standard.