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Riot Games, AWS partner on cloud-first remote broadcast centres

Riot is also creating a 50,000 square-foot facility in Dublin and a second facility in the greater Seattle area for remote production

Riot Games is collaborating with Amazon Web Services on what it calls “Project Stryker”, a series of cloud-first remote broadcast centres (RBC) that leverage AWS technologies.

The facilities will support Riot’s current and future ambitions to reimagine the entertainment experience across numerous areas in addition to esports and analytics/stats like music production, animation, and game development.

Riot is also creating a 50,000 square-foot facility in Dublin and a second facility in the greater Seattle area that will open later this year, for remote production.

Meanwhile, Riot has become the first company to use Amazon Web Service’s (AWS) data analytics integration into its esports broadcasts.

AWS will provide the company with its Cloud Artificial Intelligence (AI), Cloud Machine Learning (ML), Cloud Deep Learning (DL), and Cloud Services in broadcasts of its League of Legends (LoL), VALORANT, and League of Legends: Wild Rift events.

In the same way AWS helps power Formula One’s Insights, it will provide Riot with “Stats powered by AWS that will appear before, during, and after Riot’s various global esports broadcasts to help educate and inform fans on key data points.

“The wide-ranging solutions and expertise of AWS will enhance Riot Games’ esports broadcasts and engage esports fans worldwide. From reimagining how fans view our events and content, to interacting with other players, AWS unlocks endless opportunities for Riot to shape the future of sport.”