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Lux Machina tracks the action at League of Legends World Championship

The company implemented Stage Precision’s flagship SP software into the workflow, enabling the team to manage the AR production

Virtual production company Lux Machina employed camera tracking technology from Stage Precision as part of its workflow for the recent League of Legends World Championship.

The company implemented Stage Precision’s flagship SP software into the workflow, enabling the team to manage the AR production.

For the coverage of the event, the Lux Machina Consulting team opted for several different tracking solutions, including an inside-out optical tracking data system via Mo-Sys, a tracked cable camera, and a SuperTechno crane, but needed a tool to provide a common link between data sources with offsets and profiles.

“SPn provides us with a workspace in which we could view the data coming in and out,” explained Jeptha Valcich, camera tracking specialist at Lux Machina Consulting. “Having this data overview means the camera tracking team can work in a separate environment from the technical team, leading to a greater sense of organisation on projects.”

NEP Group Netherlands, which collaborated with the Lux Machina Consulting team on the project used SP as a big tracking mixer, ingesting all the data available and allowing the team to manipulate it before delivering it back out.

“From within SP, we could see all the 3D data from several sources, sync or delay the data and deliver it up to Unreal Engine,” added Xander De Jong, camera tracking specialist at the NEP Group Netherlands.

“We used lens profiles in SP for all five of our cameras, three Mo-Sys systems we were operating, the crane, and the cable camera,” added De Jong. “Additionally, we had mechanically tracked camera heads without tripods that we needed to track and control the height of. SP gave us a platform from which to pull in the data, manipulate it and in turn control the height of the cameras. Without it, we had no way of combining these data packets.”