EVS has melded future models of broadcasting revenue with future projections of videogame development with its announcement of a new alliance with XLeague.TV, the first eSports channel in the UK to operate EVS technology within what it calls ‘a next-generation gaming environment’, writes Andy Stout.
XLeague.TV, which launched in May on the Sky satellite channel 279, is a series of online video-gaming competitions with an entire channel of programming dedicated towards eSports. Running on an EVS XT 6-channel XT server, a variety of live and live feeds are made instantly accessible to the EVS Multicam LSM application to enable ultra-fast editing and output of slow motion action and highlights sequences.
XLeague.TV is the UK’s first and only dedicated eSports channel. Competitive live matches, league and tournament play with commentary, analysis, news, reviews, updates and magazine format shows are taken from continuous online leagues at the company website. In conjunction with the XLeague.TV website, gamers can participate and watch major sporting events like football and motorsport, but in the virtual world of video games.
“It was my intention to bring standard sports TV production values to XLeague.TV and I considered EVS technology the only option,” says Senior Producer, Rob O’Farrell. “XLeague.TV’s flagship show ‘The Match’, sees the country’s top gamers battling it out for cash prizes and television fame. ‘The Match’ is like any other top rated live sports containing full analysis, instant replays, VTs and stories of the day. So we needed the most powerful system around to cope with the demands of live production.”
“We are proud that XLeague.TV have chosen to purchase and use the EVS system for this new UK based broadcast channel application” says EVS UK Sales Manager, Mike Snell. “The model they are operating has been proven time and time again for the production of some of the world’s most high-profile sports events. EVS technology allows XLeague.TV to produce high quality sports style broadcasts using state of the art material and using it to its specifications, ultimately for viewer pleasure and experience.”