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SEA Games viewers get multimedia experience with EVS

Organisers of the 28th SEA Games, Singapore Southeast Asian Games Organising Committee (SINGSOC), have partnered with EVS, to deliver a multimedia production service for the upcoming event held in Singapore, 5 – 16 June.

Organiser of the 28th SEA Games, Singapore Southeast Asian Games Organising Committee (SINGSOC), has partnered with EVS, to deliver a multimedia production service for the upcoming event held in Singapore, 5 – 16 June. The service includes a cloud based second-screen delivery platform for multimedia content distributed to mobile devices.

During the games, viewers will be able to watch live games and near-live multicam clips from the new SEA Games app, supporting Android and iOS smartphones and tablets. Developed in partnership with Netco Sports, the app will feature content from all 36 sports at the SEA Games. This is the first time such an extensive multimedia delivery platform has been built for a major multi-sport event with the multicam experience.

The live multimedia production system provided by EVS enables real time ingest, multicam editing and metadata enrichment of live content, allowing the production of hundreds of hours of sports coverage for a worldwide audience. In addition to ingest, clipping and storage capabilities provided by the XT3 server and IPDirector asset management, EVS’ cloud based service C-Cast solution connects with the on-site production infrastructure, enabling delivery of the live, near-live content to mobile devices. Through the app, viewers will be able to select and view multiple live games as well as on-demand replays and highlights with multicam experience.

“When planning an event like the SEA Games, preparation time always seems short and the speed required by facilities always high,” said Thomas Lim, head of the information operations centre, SINGSOC. “The decision to engage EVS technology into our broadcast facilities helped us alleviate those issues and concentrate on new innovations. When we planned on building a multimedia platform for the games, we knew EVS’ involvement would be vital.”

“Our C-Cast technology is quickly becoming instrumental to many live broadcast events as more and more organisations want to deliver content to its mobile audiences,” added Olivier Heurteaux, SVP APAC at EVS. “Since the FIFA World Cup 2014, millions of viewers are increasingly expecting to be able to watch major sports events on their smartphones or tablets, and C-Cast is the most advanced platform that enables media rights holders to do that.”

www.evs.com

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