FilmLight will be showing the new features of Baselight v5 for Avid and NUKE, along with BLG for Flame, the latest product in the Baselight Editions range, at IBC2018.
The plugins bring sophisticated colour control and creativity to Avid editors, NUKE compositors and Flame artists.
On the show floor, FilmLight will demonstrate how creatives can work simultaneously on the same scene. Rather than requiring individual shots to be locked, operators can work on parallel branches that can be merged together to obtain the final result. As BLG for Flame, Baselight for Avid and Baselight for NUKE all use the same architecture, this means each of the plugins can watch a live Baselight scene or a branch of that scene as required.
The Baselight Editions plugins ensure that operators always see the latest colour grade without waiting for images to be rendered, and can make non-destructive and trackable changes to the grade. With the new BLG for Flame, Flame artists can also utilise a great metadata-only workflow with Baselight – allowing them to quickly apply the latest colour grade on their work-in-progress, avoiding complicated version management.
Baselight Editions v5 provides a host of new tools to boost productivity, including Gamut Compression, Boost Contrast, Texture Equaliser and filters for Denoise and Deflicker. It also includes the improved Layer View for easy stack visualisation and selection.
It also offers a number of additional new features, including: more sophisticated copy and paste; real-time client monitoring; and streamlined access to shots and metadata, giving editors visualisation of all the Baselight effects within the Avid track without closing any windows.
v5 of Baselight for NUKE includes multiple platform-specific enhancements, such as new and improved format handling, which allows the v5 BLG file to store format and mapping information so Baselight for NUKE can combine elements using exactly the same grades and transforms, no matter where they were sourced. V5 also enables Baselight to act as a multi-input node in NUKE so that BLG files can refer to multiple input images and OpenEXR channels.