Cisco has signed a wide-ranging deal with esports company Riot Games that establishes the technology company as the official enterprise networking partner of League of Legends Esports.
According to the two companies, the partnership will provide reliable infrastructure and networking capabilities across five continents and three global events that will enhance the viewing experience for fans.
As part of the deal, Riot Games will deploy more than 200 new tournament game servers in regional studios all centrally managed though Cisco’s new Intersight SaaS solution.
Using Cisco’s UCS B-Series Blade Servers, C-Series Rack Servers, and Nexus 3000/7000 Series Switches, Riot Games will establish a common infrastructure footprint across the 12 RBCs including virtualisation, storage, and computing to deliver improved performance with reduced latency for regional professional gameplay.
According to Cisco its blade nodes can easily adapt and support the broadcast centres without the need for new hardware.
Riot Games will undergo a global expansion of their object storage system to support content distribution, media processing, and global content archive. The company intends to employ Cisco’s Storage Optimised Computing Solutions to build an archive that will more than triple the amount of usable storage and capacity.
“As a sport completely reliant on technology, it is essential that League of Legends runs on a trusted and reliable network,” said Scott Adametz, esports tech lead at Riot Games. “With Cisco as a partner, we now are able to build and expand the infrastructure necessary to deliver the best esports experience possible for fans and professional players all over the world.”