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diguise debuts integrated hardware and software solution for broadcast graphics

Broadcasters can create, control, and collaborate on real-time graphics directly from a web browser

disguise is launching a new broadcast graphics solution, developed with Polygon Labs, which is made up of the new Porta 2.0 cloud app and px hardware.

According to the company, together, they enable broadcasters to create, control, and collaborate on real-time graphics directly from a web browser. Porta 2.0 and px will automatically match studio lighting conditions to graphics, manage tracking, control LEDs and more, all in one place.

The solution enables creative and operational teams to collaborate on virtual sets and 3D graphics production remotely with a web-based interface accessible on a phone, tablet, laptop, or desktop.

Porta 2.0

With Porta 2.0 and px’s template features, creatives also have more flexibility, said disguise. Users can easily build templates of Unreal Engine graphics including text, images, 3D objects and trigger commands – all without the need for blueprints or coding. Templated graphics only need to be created once to then be used across multiple projects. Templates can even be stacked into playlists so that all graphics appear at the perfect time, added the company.

“Porta’s real-time data-driven graphics workflow will significantly accelerate your xR and AR broadcast production,” says Grigory Mindlin, broadcast general manager at disguise. “That’s why we developed the new Porta and px. With them, anyone can work on an extended reality production collaboratively, making everyday Unreal Engine graphics a simple operation. Team members can edit dynamic content on the fly, create playlists, and modify Unreal parameters, such as light values, as well as trigger d3 timeline cues to synchronise physical and virtual lights.”