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Immersive rendering gets open source boost

The physically based rendering engine from AMD, Radeon ProRender, is being released as open source, as part of GPUOpen.

Alongside Radeon ProRender, developers also have access to Radeon Rays on, a ray tracing intersection library for GPU, CPU or APU on virtually any platform.

GPUOpen is an AMD initiative designed to assist developers in creating games, professional graphics applications and GPU computing applications, using open development tools and software.

Radeon ProRender plug-ins are available for 3D content creation applications including Autodesk 3ds Max, Soldiworks by Dassault Systèmes and Rhino, with Autodesk Maya coming soon. Radeon ProRender, formerly previewed as AMD FireRender, works across Windows, Mac OS X and Linux, and supports AMD GPUs, CPUs and APUs as well as those of other vendors.

Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD, said, “Radeon ProRender is a high-performance, photorealistic, GPU-based rendering technology that took us years of engineering effort to create. GPU-compute based rendering solutions have the best chance of realising the dream of photorealistic rendering for immersive computing experiences.”