David & Christina Fox at UrbanFox.tv were present at the recent 3D Masters 2010 conference and shot some fascinating video interviews with the great and the good at the event. Here, they talk to a wide range of exhibitors at the conference about some of the problems with stereo 3D and how their technology can help to overcome them.
Mastering 3D – from acquisition to playout
Interviewees include:
- Rob Portus, freelance rig technician, Decode: on what makes a good 3D rig, the difficulty in matching lenses, and overcoming problems on set.
- Robin Palmer, head of software, Hamlet: on how to avoid problems in post production by getting it right during recording. Its latest technology allows users to quickly see differences in exposure, or other settings, between lenses and to make sure they are correctly aligned.
- Damon Hawkins, Post & DI, Quantel: who talked about how to use the latest version of its Pablo 4K system (V5) to do depth balancing, vertical alignment and control divergence, as well as compositing, grading, pan & scan, and create deliverables. The system was used on Avatar for conforming, depth balancing and all the subtitling.
- Deepraj Sandher, application specialist, Avid: talks about the latest version of Avid’s Media Composer non-linear editing system (V5) and how it can be used for stereoscopic editing.
- Russel Leak, sales director, Brainstorm Multimedia: It supplies 3D graphics services and software systems for broadcast, often for use with incoming real-time data (such as for sports or election results). He talks about how best to integrate graphics with 3D video.
- Adolfo Rodriguez, director of marketing, Omneon: Its servers and storage for playout, acquisition and archiving can all handle 3D, playing out perfectly synchronised left and right channels, or single channels side by side (depending on what broadcasters need).