
3D has been slowly creeping into the headlines over the last few years, while more recently a handful of films or special events have made it a ‘must-see’ experience for adults and children alike at cinemas and other venues around the world. But what’s the actual substance behind the surface? Are we on the brink of a major change in the ways that we make, distribute, display and consume media, with these first announcements just being the early ripples that warn of a fast-gathering tidal wave of change?
This paper from Ericsson is intended to help you as a broadcaster or service provider to better understand the current realities and options with 3D, the technology choices involved and the likely routes by which 3D will emerge into the mass market.