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Unchartered Territory uses Shotgun for White House Down VFX

23 July 2013
Unchartered Territory uses Shotgun for White House Down VFX

The Shotgun production management platform has been used to help Unchartered Territory to manage the visual effects pipeline for film White House Down, directed by Roland Emmerich and starring Channing Tatum and Jamie Foxx.

White House Down co-producers Marc Weigert and Volker Engel set up Uncharted Territory in 1999 to serve as the production and visual effects hub on films they’ve been involved with. Due to the very tight delivery schedule for White House Down, Weigert and Engel, who also served as co-VFX supervisors on the film, recruited 10 visual effects vendors around the world, all using Shotgun to push and pull shots.

Weigert commented: “Most of the vendors were already using Shotgun internally, so we decided to use it to connect all the studios together into a single, cohesive multi-company pipeline. Shotgun provided us and the effects houses with a clear, organised system to find whatever assets were needed, and for artists, supervisors and our VFX producer, Julia Frey, to stay totally up-to-date with the latest iterations, notes and approval status on any given shot.”

Shotgun was used to help manage a centralised hub that held all essential assets for the film including information from the data wranglers on set to actual dailies and final DPX files. Weigert and team were able to assign different permission levels and access to certain files depending on which vendor needed them. Effects houses could then connect to Shotgun via an Aspera connection and secure ftp. Vendors included Method Studios in Vancouver, Prime Focus in London and Vancouver, Hybride in Montreal, Luxx in Germany, Scanline in Germany and Vancouver, Image Engine in Vancouver, Crazy Horse Effects in Venice, Calif, Crafty Apes in Los Angeles, FuseFX in Los Angeles and Factory Effects, in Santa Rosa, CA.

Weigert plans to deploy this project management pipeline on his upcoming project, ID Forever Part I, and is building new customisations into Shotgun.

www.shotgunsoftware.com

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